![]() The idea of your opening rotation seems sound, and while I lack simcraft data to prove my point, I am going with the assumption that waiting for potential shadow orb procs results in a DPS loss as per the links I have provided. Very nice guide, kudos for writing it.May be worth noting the haste is cheaper than other stats to get 1%, though that is obvious from the numbers, but still an interesting point to note.Also on the opener, I've been doing thisShadow Word: Pain Devouring Plague Vampiric Touch Mind Flay to 5 Evangelism MB with 1+ orbs Start normal rotationWondering if that would be better or not?But yeah, very impressed, thanks for doing it./BurleyThank you for your thoughts concerning the priority system for casting. In other words, you cast your highest damaging spells at the right times, neglecting lower damaging spells until it is proper to cast them.Despite the Tier 10 cluster fuck that lead to the death of Mind Blast in the rotation for awhile, our Cataclysm rotation should remain mostly the same as it has since the beginning of Wrath of the Lich King. Instead, we operate on a priority system, determined by which of our spells should be cast at a given time, given its supposed superior damage benefit over other spells. This leaves our main focus on the use of Intellect, Haste, Crit, Mastery and Hit/Spirit.Stat Priorities - From these lists, we can see that our best stats are Intellect Spell Power Haste Critical Strike Mastery in this order. Trinket procs may still need to be evaluated using the spell power coefficient to determine a best in slot list. These numbers are sometimes used because they bit cleaner for calculations but also help capture the relationships of the stat weights in a ratio.The value of Spell Power has become less consequential as it is removed from all gear except for caster weapons and potential trinket procs. ![]() ![]() These numbers are important in determining gear upgrades as they show us what stats are most valuable to us to maximize our DPS.Normalized - These are numbers derived from dividing a stat's Scale Factor, by the biggest Scale Factor (in this case, everything is divided by Intellect). The higher the Scale Factor, the more your DPS will gain by increasing that stat versus another one. ![]()
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May 2023
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